Difference between revisions of "Ra Mari II"

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It's done up with huge, organic structures for the main ship, and then smaller, more artificial-looking structures meant to accomodate micronized and human crew.  It has a complent of a few hundred people, including original Ra Mari officers, crew from Orb, and a number of Zentradi and Meltrandi technicians, crew, and warriors who came over from the Macross fleets.   
 
It's done up with huge, organic structures for the main ship, and then smaller, more artificial-looking structures meant to accomodate micronized and human crew.  It has a complent of a few hundred people, including original Ra Mari officers, crew from Orb, and a number of Zentradi and Meltrandi technicians, crew, and warriors who came over from the Macross fleets.   
 +
 +
In addition, it has begun an exchange program with the ''Eternal'' to trade crew members and cross-train in one another's ways of working!
  
 
(If you want your character to be stationed on the ''Ra Mari II'', please contact [[User:Escudo Shard|Bel]]  If you just want to be there for a scene or whatever ditto.).
 
(If you want your character to be stationed on the ''Ra Mari II'', please contact [[User:Escudo Shard|Bel]]  If you just want to be there for a scene or whatever ditto.).

Revision as of 21:52, 15 May 2023

Zentradi Monitor Ra Mari II
IC Information
Captain: CPT Eight York
First Officer: CDR Enba Rezza
Weapons Officer: Unnamed NPC
Operations Officer: LCDR Gidon Kall
Chief Engineer: CDR Lavnadim Orlodhari
Comms Officer: LCDR Tempo Astelian
Overall Length: 1.5km
BGM: "You Will Know Our Names" - Xenoblade Chronicles OST https://www.youtube.com/watch?v=g7yNyhLOIa4
OOC Information
Origin: Macross/Original
Factions: Three Ships Alliance
Captain/Player: Eight York/Bel

Yes, this ship is 1.5km.

A refitted Zentradi Monitor, the Ra Mari II was recovered and repaired from the Denver Colony, using parts of many other ships in that graveyard. Designed to make use of the extra space afforded by using a human and micronized crew, it has been refitted with smaller controls and efficient transportation from one part of the ship to another--under the idea of being usable as a self-sufficient mobile 'base' unattached for some time to any particular station. While this takes up a lot of its interior, it also has a great deal of hangar space, as well as a gigantic cannon enfolded within the front half of the ship. Armaments all over the ship ensure it has few 'weak points', and those expecting antiquated technology out of such a ship may be very surprised.

Officer Complement

Standard Bridge Crew:

Others

Pilots

Other Info

The Ra Mari II is a huge ship by human standards, and it's used as a mobile base by part of the Three Ships Alliance. Its systems and living spaces are designed to be sustainable for long periods without significant resupply. The food's a little boring when they can't augment it at port, but it's nourishing, and cabins are relatively large for a military vessel.

It's done up with huge, organic structures for the main ship, and then smaller, more artificial-looking structures meant to accomodate micronized and human crew. It has a complent of a few hundred people, including original Ra Mari officers, crew from Orb, and a number of Zentradi and Meltrandi technicians, crew, and warriors who came over from the Macross fleets.

In addition, it has begun an exchange program with the Eternal to trade crew members and cross-train in one another's ways of working!

(If you want your character to be stationed on the Ra Mari II, please contact Bel If you just want to be there for a scene or whatever ditto.).

Gallery

The bridge on the Ra Mari II is set up with a number of useful consoles manned by an individual each. There are two general, modular command consoles, one of which is usually manned by the XO and another that is spare for a guest on the bridge; they can access any station with permissions. The Captain's post has smaller consoles that can take control of most of the ship, if needed.


(Mouse over for details!) Basic quarters represent a mix of space and efficiency. Meant to give someone sufficient living quarters for extended deployment, they nevertheless encourage time spent out in common areas. Senior officers' quarters are larger than basic, both as a perk of rank and because they are expected to have more work to bring back. Thus, there is an office space. A small kitchenette is mostly for light meals and coffee and the like while working. The double or family quarters meanwhile are often filled in part by civilians; these are for married or cohabiting individuals, or else small families. This setup includes a full, if small, kitchen and dining area.