New United Nations Earth
The Earth Federation
The Earth Federation is an organization which has a lot of power over the average civilian's day-to-day life and almost no power as a geopolitical organization. Established 100 years ago, it serves as a mutual defense agreement, lawmaking body regarding civilian laws, and theoretical treaty enforcement organization.
In practice, the idea of the "Earth Federation" as a unified front that leverages military force has become a paper tiger; there are a wide range of special interests and national blocs that actually wield power mostly unilaterally. These groups can even go to war with one another without facing expulsion -- and have in the past. The Assembly has taken a dim view of most petitions for humanitarian aid in Earthnoid-on-Earthnoid conflicts, making it an alliance in name only.
Federation Leadership
Federation leadership consists of an elected Assembly of representatives from each participating member nation and a Central Council of appointed representatives from each power bloc. As of 0080, the nation which wins the Gundam Fight appoints the Ruler of All Known Space to the Central Council; the Ruler of All Known Space serves as a tiebreaker on Central Council votes and appoints many administrative and judicial positions.
Central Council
- Ruler of All Known Space - Shin Karato (OCU; AEUG)
- Councilor in Charge of Settlement Issues - Gilbert Durandal (PLANT; AEUG)
- Councilor in Charge of Peacekeeping Forces - Duke Dermail Catalonia (AEU; NIA)
- Councilor in Charge of Trade and Negotiation - Alejandro Corner (BU; AEUG)
- Councilor in Charge of Industrial and Energy Strategy - Graien Grusman (AEU; NIA)
- Councilor in Charge of Truth and Reconciliation - Fixx Bloodman (AEU; PZ)
- Councilor in Charge of Recalled Colonization Fleets - Howard Glass (Frontier Fleet; PZ)
- Councilor in Charge of Environmental Remediation - Shunya Chidori (OCU; NIA)
The Federation Assembly
Key Positions
- Olbani (BU; UESA; Secretary General)
- Joseph Copeland (BU; NIA; Majority Leader)
Major Political Parties
- National Industrial Alliance (NIA) - An authoritarian, corporatist, Earthnoid/Natural-centric political party. Against autonomy for space colonies, wants to increase the proportional value of Gundam Fight victories, viciously anti-Coordinator. Mostly a front for Blue Cosmos, but is the strongest political party in the current governing coalition. Weakening after the apparent death of Muruta Azrael and the accession of Side 6 and some of the PLANTs to the Federation.
- United Earth Sphere Alliance (UESA) - A soft-authoritarian, Earthnoid/Natural-centric political party drawing its lineage back to before the formation of the Federation. Its primary platform planks focus on the entry or return of non-Federation nations to the Federation. Part of the current governing coalition.
- Anti Earth-Union Group (AEUG) - A spacenoid liberation-centric corporatist political party. Advocates for comparatively high levels of spacenoid autonomy but substantially funded by Anaheim Electronics, and has lost a significant chunk of its more radical members since 0088. Significantly strengthened by the accession of Side 6 and some of the PLANTs to the Federation, and now wields enough power to extract concessions from the governing coalition.
- Partiya Zaftra (PZ) - A soft-authoritarian, socialist, geographically-agnostic political party most popular within the Republic of East Asia but also represented in the eastern AEU, most popular in former Soviet states. Favors investment in natural resources and overtly espouses pacifism and reconciliation. After recent attempts to save face by the REA with mixed results, weakening.
- Zodiac Alliance of Freedom Treaty (ZAFT) - Maintains 3 seats in the Federation General Assembly out of the PLANTs' 9. Caucuses with the AEUG.
- Space Revolutionary Party - Maintains one seat in the Federation General Assembly out of Zeon's four. Caucuses with the AEUG but mostly just advocates for the end of the Federation system.
Member Organizations
These include countries, supranational unions, and colonial administrative bodies that are part of the Earth Federation system.
- Britannian Union
- Advanced European Union
- Organization of African Consolidation
- Republic of East Asia
- Oceania Cooperative Union
- Republic of Zeon
- Macross Colonial Fleets
JOSH-A
Joint Strategic Headquarters Alaska (JOSH-A) was the nominal seat of Federation military power on Earth. Located in Alaska, it plays host to a particle research facility, an extensive mobile weapon factory, and a well-appointed situation room used by top Federation brass to coordinate anti-PLANT warfare. Since its destruction, Federation-internal military coordination has weakened.
Konpeito
Konpeito is a damaged asteroid base held jointly by the Earth Federation after its capture from Zeon. It was originally known as Solomon, but after its capture by the Federation, it was rechristened Konpeito as a play off of its similar shape to a Japanese/Portuguese candy. Konpeito suffered heavy damage during Operation Stardust, but is still valued as a staging point.
Orbital Ring/Neo Colonies
The Orbital Ring is a series of habitations attached to an orbital ring structure which generates solar power. Most of the Orbital Ring colonies are affiliated in some way with terrestrial nations, and usually bear the name Neo-(X). The Orbital Ring is far and away the wealthiest area of the Federation with the highest floor for the standard of living; wealthy citizens generally live here.
Senegal
The nation of Senegal is neutral space within the Federation, and hosts the Federation Assembly. With the loss of Lhasa, Tibet, the city of Dakar is the sole hub of Federation governance.
Side 1
Located at L5, Side 1 plays host to most Federation-held colonies, including Londenion, which serves as the headquarters of the Londo Bell special task force. Colonies in Side 1 tend to be operated at the pleasure of wealthy Earthnoids, and as a result, often tend to be either tourist traps or run-down places full of deferred maintenance.
Side 3
Located on the far side of the moon at L2, Side 3 hosts the Republic of Zeon. Many derelict colonies in Side 3 are used as staging areas for space-based Zeon remnants.
Side 4
Located at L5, Side 4 contains an electrified shoal zone created after the destruction of many colonies. A handful of impoverished Federation colonies also exist here. Colloquially, the 'Frontier Side,' due to the need for resettlement.
Side 7
Side 7 is an underdeveloped area of space at L3. Only a handful of colonies exist here, and the largest and most famous colonies, Green Noa 1 and 2, have been uninhabited since the Gryps Conflict.
Tokyo-3
Tokyo-3 is a partially artificial city off of Japan's east coast, near Hakone, with the city partially overlapping onto the mainland. The project was initially intended to alleviate urban crowding in Tokyo, but with the mass death associated with the One Year War and the Impact Wars, the massive artificial island project lost its purpose. NERV swooped in during its inception to take control of the project, however, and it became a fortress-city in support of the Evangelion units.
Von Braun City
Built on the landing site of Apollo 11, Von Braun City is the de facto capital of the Moon, and nominally held by the Earth Federation. It is an industrial powerhouse, with most industries at least partially owned and operated by Anaheim Electronics.
Political Situation in Federation Space Holdings
Sides 1, 3, and 4
Nowhere does resentment run more rampant than Federation-held colonies. Forced to labor under a food production cap, subject to heavy travel restrictions, and often falling apart due to deferred maintenance, these colonies are desperate for change but usually do not feel they can mount sufficient resistance to matter.
Most of these colonies end up covertly funneling money to various revolutionary efforts out of desperation. Every currently-operating insurrection movement -- the PLANTs, Neo Zeon's Sleeves, Operation Meteor -- draws much of its financial support from Federation-held colonies.
Orbital Ring/Neo Colonies
The Neo Colonies are Earthnoid-identitarian, despite technically being in space; residents see themselves as Earthnoids with the good fortune not to be colony dropped, rather than as colonists. The Orbital Ring -- a transit network that connects all of the Neo Colonies to both each other and all three space elevators and, until recently, provided essentially limitless solar power -- does little to dispel this notion.
The Neo Colonies are socially liberal by modern standards, but have a strong undercurrent of ecofascist thought that goes largely unchallenged in the public sphere. Loss of life due to climate change and disaster -- both that caused passively in the business of human industry, and that caused by war and manmade disaster -- is seen as largely fine so long as it happens on Earth, and migration from Earth to space is difficult. Even after years of warfare have reduced the Earth Sphere's population by nearly half, Neo Colonial citizens are likely to see the problem as related to trying to support too large a population. Radical organizations like Blue Cosmos often use these talking points in recruitment.