Difference between revisions of "Advancement"
(Created page with "Rather than offering advancement on an individual, points-accrual basis, SRT MOO will offer blanket increases in the minimum strength of personal units periodically. Specifica...") |
|||
Line 5: | Line 5: | ||
PCs can choose to simply indefinitely upgrade their base statistics and units, or can choose to leave their old units where they are and upgrade with new units. We hope this will allow for both "trade-up" and "new-capability" upgrading units to remain strong and competitive while still highlighting the progression of the world and technology in-character. | PCs can choose to simply indefinitely upgrade their base statistics and units, or can choose to leave their old units where they are and upgrade with new units. We hope this will allow for both "trade-up" and "new-capability" upgrading units to remain strong and competitive while still highlighting the progression of the world and technology in-character. | ||
− | Note that these adjustments will not generally be applied to mass-production units without a story reason; eventually, some mass-production gear will | + | Note that these adjustments will not generally be applied to mass-production units without a story reason; eventually, some mass-production gear will effectively move down a tier. This is intended. |
[[Category:Systems]] | [[Category:Systems]] |
Revision as of 12:40, 16 September 2021
Rather than offering advancement on an individual, points-accrual basis, SRT MOO will offer blanket increases in the minimum strength of personal units periodically. Specifically:
At preset intervals during the game's progression, the number of ability slots available to units and pilots will increase by 1. These slots can be spent on abilities or statistics.
PCs can choose to simply indefinitely upgrade their base statistics and units, or can choose to leave their old units where they are and upgrade with new units. We hope this will allow for both "trade-up" and "new-capability" upgrading units to remain strong and competitive while still highlighting the progression of the world and technology in-character.
Note that these adjustments will not generally be applied to mass-production units without a story reason; eventually, some mass-production gear will effectively move down a tier. This is intended.