NPC Checkout Form
Some characters don't lend themselves to being permanent PCs, and aren't really under another character's direct umbrella, but still make moves that are relevant to character arcs or current plot content.
If you need to borrow an NPC or theoretical potential PC who isn't under your character's usual aegis for the sake of some beat, please send this to the appbox with details.
Format the request as "Request - Plot - NPC Checkout (Name)".
NPC Checkout Form
1. Character
Please state the NPC or NPCs you want or need to borrow to make this work. Ideally, you should also give us a few sentences about their canon role, a Wiki link to a place where we can review the character's canon deal, or some similar indication of 'who is this,' because while staff knows a lot about robots our knowledge isn't perfect.
2. Action
What are they actually going to be doing? Is this SRTMOO Original Plot that happens to need a cool and familiar face due to where it's located, or a canon-similar beat?
3. Scope
How many scenes do you need to borrow them for? Do you need them to be a significant background presence in some way for a while?
4. Consequences
How much does this advance the NPC's story? What state will you 'return' the NPC in, at the end of the plot? We're actually okay with 'destructive' or 'radically transformative' use of NPCs (especially those that die in their canon) but we would like to know about it.
5. Logistics
Do you need a player to temp the character? Do you already HAVE a player to temp the character? Do you plan to run them yourself? Any of these are fine (our staff and plot coordinators can certainly help you find temps even!) but again, best supporting you means we need to know.
Example NPC Checkout Application
1. Character
Please state the NPC or NPCs you want or need to borrow to make this work. Ideally, you should also give us a few sentences about their canon role, a Wiki link to a place where we can review the character's canon deal, or some similar indication of 'who is this,' because while staff knows a lot about robots our knowledge isn't perfect.
I would like to borrow Ken Shinjo (no relation) from Brave Police J-Decker for the duration of Walled Garden to provide a BioNet staging location (the current working version of Abyss), a BioNet unitlist unit (the Abyss Guards), and a hook to coprogram with Spike's request for a Red Dragons beat during Walled Garden.
Ken Shinjo is a short-run J-Decker antagonist who serves to start the proliferation of Super AI tech into the bad guy zone, and one of its handful of antagonists in SRW 30. He has a cool submarine base thing and is chronically ill; he's also the mind behind the miniaturization of modern Brave Series Super AI blocks. He is Definitely responsible for the creation of Shadowmaru and Kagero; he may also have been a participant in the development of the 3G Blue Brave Robo Corps (the new girl combiners, Porc-Auto V2, and the dumbass jet).
2. Action
What are they actually going to be doing? Is this SRTMOO Original Plot that happens to need a cool and familiar face due to where it's located, or a canon-similar beat?
Ken Shinjo is working on his Abyss super... submarine... base... thing. He'll have been doing it in Tsutsujidai since the first Mecha-Ghoulghilas deployment, because: in lieu of having his canon source on Super AI chips and battle data (Kagero) to pillage right now, he's salvaged PhantomGao's Program Drive system for the computing power and its black box for data on Volfogg to use as a v1 Abyss Guard battle program.
3. Scope
How many scenes do you need to borrow them for? Do you need them to be a significant background presence in some way for a while?
Ken Shinjo will be 'around' and 'providing a location for BioNet/Amalgam/other Sketchy Tilt NPCs to operate from' for the duration of Walled Garden, with one deployment of Abyss Guards during the plot. I'd like to do this on a day that some of our 3G Blue folks are available, as well as any Cowboy Bebop cast interested in coming, plus any of my usual suspects who can't make it to Nanashi B. I might also poke Volfogg because it could be neat to have the battle lines draw themselves in a way where T0 Volfogg can fight alongside hero team?
4. Consequences
How much does this advance the NPC's story? What state will you 'return' the NPC in, at the end of the plot? We're actually okay with 'destructive' or 'radically transformative' use of NPCs (especially those that die in their canon) but we would like to know about it.
Ken Shinjo basically gets to his starting gate here and becomes a viable NPC for the person interested in apping the Fahrzeugs to use more fully. He does not move very far here. He is intended to survive Walled Garden with good data to improve the Abyss Guards with.
5. Logistics
Do you need a player to temp the character? Do you already HAVE a player to temp the character? Do you plan to run them yourself? Any of these are fine (our staff and plot coordinators can certainly help you find temps even!) but again, best supporting you means we need to know.
I can handle the character myself if need be but I wouldn't say no to putting out a blast for a temp. The Abyss Guard deployment can be run from a MotW bit; at this stage they're meant to be kind of Generic Proto-Super AI Grunt so it's okay for them to have utterly unspecial optimizations.