Tarabaman

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A long-running metaseries of costumed heroes with king crab-inspired aesthetics fighting fantastic alien or monstrous foes. The first series, Taraba Q, was released in 0044; its pilot episode featured scientists learning about a mysterious king crab from outer space. Subsequent episodes covered alien invasions, out-of-place artifacts, and supernatural abilities, often with vague allusions to the nature of the first episode's alien crab.

Tarabaman has undergone several reboots and reimaginings; the second series, Tarabaman, is better-known worldwide and set the tone for things that followed. Tarabaman is among Japan's most popular superheroes, and its near-uninterrupted five-decade run has made it a comforting, nostalgic figure and a way to connect the young and the old.

During the One Year War, Taraba Q was used as the broadcast material for testing alternative broadcast frequencies and methodologies less sensitive to the effects of Minovsky warfare. The first successful broadcast version has unusually sharp color, and the lower broadcast resolution covers up the worst-looking elements of the special effects. This version, usually referred to as "M-Color Q" by fans, is generally regarded as superior to the original broadcast despite the technical limitations imposed by the war, but has only been released as physical media in limited quantities at January 2nd Armistice Day events. A complete copy of M-Color Q usually commands a high price.

While at its most popular in Japan, Tarabaman is loved worldwide -- a fact that has come into sharp relief after the Britannian invasion of Japan; Tarabaman production has forked across the border. While production has continued in Free Japan, a high-gloss action movie titled Tarabaman: First Generation has entered production at Hi-TV's Area 11 branch, expected to release in 0098 or 0099.

Tarabaman Production History and Trivia

We encourage players to invent Tarabaman content! If you introduce cool Tarabaman things in scenes -- series, kaiju, etc. -- feel free to document them here.

Tarabaman Series

  • Tarabaman Dynomite - Aired in 0058. Notable mainly for a kaiju resembling a suspiciously copyright-avoidant giant lizard coming out of the water, as well as for some of the more hamtastic and so-bad-it's-good editing in the series.
  • Tarabaman 60 - Predictably aired in 0060. Generally agreed to be a response to the feelings of helplessness inherent to the Zentradi War, Tarabaman 60 is low on Tarabaman combat and gives a disproportionate amount of attention to its human defense team.
  • Tarabaman Éclatant - Aired in 0068. One of a handful of foreign-produced Taraba Series entries; this one was made in AEU France, and indeed aired in French! If you're from the OCU and you like this you have ENORMOUS hipster taste.
  • Tarabaman Kai - Aired in 0071. The first Tarabaman entry fully produced in space, with most episodes taking place in the PLANTs. Kai is a little bleak by Tarabaman standards, and the sets are kind of cheap; the plot is kaiju-forward, and the Tarabaman himself usually spends several episodes struggling with the same kaiju.
  • Tarabaman: First Generation - Slated for release within the next few years. Britannian-produced in Area 11. Production details are spotty.

Taraba Kaiju

  • Nalgus - Debuted in Tarabaman. Nalgus is the first Taraba Kaiju to get any serious hits in on Tarabaman. Not-so-coincidentally, it's also the first one with a substantially humanoid shape.
    • Super Nalgus - Debuted in Tarabaman Éclatant. The first battle with Super Nalgus is highly praised as the most physical fight in the series and has some of the best cinematography, but absolutely ruined the suits to an extent that it materially changed the show. The back half of Éclatant is light on Taraba combat and heavy on the human defense team as a result.