Difference between revisions of "Tarabaman"

From Super Robot Wiki
Jump to navigation Jump to search
Line 10: Line 10:
 
=== Tarabaman Production History and Trivia ===
 
=== Tarabaman Production History and Trivia ===
 
We encourage players to invent Tarabaman content! If you introduce cool Tarabaman things in scenes -- series, kaiju, etc. -- feel free to document them here.
 
We encourage players to invent Tarabaman content! If you introduce cool Tarabaman things in scenes -- series, kaiju, etc. -- feel free to document them here.
 +
 +
== Tarabaman Series ==
 +
 +
* Tarabaman 60 - Predictably aired in 0060. Generally agreed to be a response to the feelings of helplessness inherent to the [[Zentradi War]], Tarabaman 60 is low on Tarabaman combat and gives a disproportionate amount of attention to its human defense team.
 +
* Tarabaman Kai - The first Tarabaman entry fully produced in space, with most episodes taking place in the PLANTs. Kai is a little bleak by Tarabaman standards, and the sets are kind of cheap; the plot is kaiju-forward, and the Tarabaman himself usually spends several episodes struggling with the same kaiju.
 +
 
[[Category:Library]]
 
[[Category:Library]]
 
[[Category:Culture]]
 
[[Category:Culture]]
 
[[Category:Ultra]]
 
[[Category:Ultra]]

Revision as of 07:41, 16 January 2022

Tarabaman: First Generation teaser banner

A long-running metaseries of costumed heroes with king crab-inspired aesthetics fighting fantastic alien or monstrous foes. The first series, Taraba Q, was released in 0044; its pilot episode featured scientists learning about a mysterious king crab from outer space. Subsequent episodes covered alien invasions, out-of-place artifacts, and supernatural abilities, often with vague allusions to the nature of the first episode's alien crab.

Tarabaman has undergone several reboots and reimaginings; the second series, Tarabaman, is better-known worldwide and set the tone for things that followed. Tarabaman is among Japan's most popular superheroes, and its near-uninterrupted five-decade run has made it a comforting, nostalgic figure and a way to connect the young and the old.

During the One Year War, Taraba Q was used as the broadcast material for testing alternative broadcast frequencies and methodologies less sensitive to the effects of Minovsky warfare. The first successful broadcast version has unusually sharp color, and the lower broadcast resolution covers up the worst-looking elements of the special effects. This version, usually referred to as "M-Color Q" by fans, is generally regarded as superior to the original broadcast despite the technical limitations imposed by the war, but has only been released as physical media in limited quantities at January 2nd Armistice Day events. A complete copy of M-Color Q usually commands a high price.

While at its most popular in Japan, Tarabaman is loved worldwide -- a fact that has come into sharp relief after the Britannian invasion of Japan; Tarabaman production has forked across the border. While production has continued in Free Japan, a high-gloss action movie titled Tarabaman: First Generation has entered production at Hi-TV's Area 11 branch, expected to release in 0098 or 0099.

Tarabaman Production History and Trivia

We encourage players to invent Tarabaman content! If you introduce cool Tarabaman things in scenes -- series, kaiju, etc. -- feel free to document them here.

Tarabaman Series

  • Tarabaman 60 - Predictably aired in 0060. Generally agreed to be a response to the feelings of helplessness inherent to the Zentradi War, Tarabaman 60 is low on Tarabaman combat and gives a disproportionate amount of attention to its human defense team.
  • Tarabaman Kai - The first Tarabaman entry fully produced in space, with most episodes taking place in the PLANTs. Kai is a little bleak by Tarabaman standards, and the sets are kind of cheap; the plot is kaiju-forward, and the Tarabaman himself usually spends several episodes struggling with the same kaiju.