Difference between revisions of "NPCs and Dual Roles"

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(Created page with "MU*ing has always had, in its penumbra, questions of who characters belong to that aren't necessarily full characters, but rather tend to be accessories to another character's...")
 
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* The other character is literally the character's combat unit, as in [[Brave Express MightGaine]] or [[Full Metal Panic!]];
 
* The other character is literally the character's combat unit, as in [[Brave Express MightGaine]] or [[Full Metal Panic!]];
 
* The other character is the only way a character can perform an essential element of their play loop, as in [[King of Braves GaoGaiGar]] or the Super Robot Wars T [[Banpresto Originals]];
 
* The other character is the only way a character can perform an essential element of their play loop, as in [[King of Braves GaoGaiGar]] or the Super Robot Wars T [[Banpresto Originals]];
* The other character or characters are literally co-pilots that are mandatory as part of getting the character's unit to baseline functionality, as in [[Getter Robo Series]];
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* The other character or characters are literally co-pilots that are mandatory as part of getting the character's unit to baseline functionality, as in [[Galaxy Cyclone Braiger]] or [[Getter Robo Series]];
 
* The other character outright controls or possesses the first character at some point, as in [[Ultraman Z]].
 
* The other character outright controls or possesses the first character at some point, as in [[Ultraman Z]].
  
In these cases, we consider this less covered by NPCing and more, outright, a dual- or multi-role character. (continue writing this later)
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In these cases, we consider this less covered by NPCing and more, outright, a dual- or multi-role character. Dual-/multi-role characters are treated identically to conventional characters, with a few major notes:
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* The above-mentioned things about NPCing generally become less true. Someone playing Maito pretty much needs to be also playing Gaine; likewise, someone playing Sagiri pretty much needs to be playing the Carriax's crew. This relatively high certainty of custody of control, for lack of a better term, means the player is permitted to do more with the character than they would an NPC.
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* If someone else ''does'' want to app a character covered in this penumbra, such as another member of Special Section 3 in Sagiri's example, they will need to talk to the primary contact first and get their approval.
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* Sometimes, these characters have different statlines to represent different characters being in the primary pilot's seat. This will be handled on a case-by-case basis.
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In extreme cases, ''multiple'' characters may have a credible claim to someone in a dual-/multi-role situation; for instance, Cerebro from Ultraman Z switches bodies between multiple members of the cast. These cases are so specific, and so individualized, that if you really hunger to play the character (or one of the characters connected thereto), you should contact us and we'll figure out a solution. This applies equally to a player who ''doesn't'' want to engage in a potential dual-role situation their character is stuck with.

Revision as of 09:02, 21 September 2021

MU*ing has always had, in its penumbra, questions of who characters belong to that aren't necessarily full characters, but rather tend to be accessories to another character's arc who are deeply and intimately tied to that character. Some ambiguity on this front is inevitable, but we're going to do our best to get ahead of the question.

NPCing

The primary character you are expected to play is the one you apped. However, the occasional bit of NPCing can add tension, address logic questions, or propel a plot along to a satisfying conclusion. Within reason, you are permitted to NPC characters who are directly connected to your character in some way, with the following caveats:

  • You should keep it to the minimum necessary to push forward a plot or beat.
  • If it's an FC, you should avoid doing things a future apper might find confusing or out of character.
  • The NPC should generally stick to doing things that suit their "gimmick;" if you're Amuro Ray NPCing Astonaige Medoz, it's probably because you need someone to comment on mobile weapons.

Use your best judgment; if we see abuse of these rules, we'll intervene. Battleship users have a little extra leeway here; part of the fun of playing a character with a ship is running the bridge crew, after all.

Dual- and Multi-Roles

Sometimes, though, the character entails something a little more robust. Some common, in-genre examples include:

In these cases, we consider this less covered by NPCing and more, outright, a dual- or multi-role character. Dual-/multi-role characters are treated identically to conventional characters, with a few major notes:

  • The above-mentioned things about NPCing generally become less true. Someone playing Maito pretty much needs to be also playing Gaine; likewise, someone playing Sagiri pretty much needs to be playing the Carriax's crew. This relatively high certainty of custody of control, for lack of a better term, means the player is permitted to do more with the character than they would an NPC.
  • If someone else does want to app a character covered in this penumbra, such as another member of Special Section 3 in Sagiri's example, they will need to talk to the primary contact first and get their approval.
  • Sometimes, these characters have different statlines to represent different characters being in the primary pilot's seat. This will be handled on a case-by-case basis.

In extreme cases, multiple characters may have a credible claim to someone in a dual-/multi-role situation; for instance, Cerebro from Ultraman Z switches bodies between multiple members of the cast. These cases are so specific, and so individualized, that if you really hunger to play the character (or one of the characters connected thereto), you should contact us and we'll figure out a solution. This applies equally to a player who doesn't want to engage in a potential dual-role situation their character is stuck with.