Ambition

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A tabletop wargaming franchise launched in 0082 by an Anaheim Electronics subsidiary based on Gihren's Ambition, a Kriegsspiel derivative developed for internal MS theorycraft at Zeonic Company. Unlike games which come strictly out of the 'tabletop gaming' side of game development, Ambition is designed as an accurate simulation of military leadership first and a game second, if at all. Like early Kriegsspiel derivatives, Ambition puts actual movement in the hands of an 'umpire' (though the 'umpire' is in this case electronic) and requires players to issue orders via typed commands in natural language.

Personal Ambition setups are expensive due to the need for semi-proprietary miniatures and the electronic umpire; the startup cost to an Ambition player clocks in at roughly 800 gilla, though a PCB and case mod combination that turns a Haro into an umpire can reduce this cost to about 470 gilla for the electronically inclined.

Despite being difficult, expensive, demanding, and significantly culturally informed by its Zeon roots, Ambition has earned surprising popularity. Military demand for Ambition setups drives expansions with steadily more outlandish troop options, such as kaiju and one-off mobile armors.