Flashpoint
Command Glossary Entry
(Brackets show aliases for the commands)
+flash <#> - Like Deploy for Flashpoint. (+f, +fl)
+flashstats - Displays stats. (+fs, +fstat, +fstats)
+flash/create <#> - Creates a party for Flashpoint. (+f/c, +flash/party)
+flash/start - Starts Flashpoint. (+f/st, +flash/go)
+flash/join <player> - Where <player> is the name of the leader of the party you want to join. (+f/j)
+challenge or +challenge <player> - Where <player> is the name of the player whose current challenge you'd like to see! Defaults to your own if you're in a flashpoint. (+c)
+flash/draw - Draws a card. (+f/d, +f/c, +flash/card)
+flash/act <stat> <stat> - Selects an action based on the two stats. Must include the mandatory stat. Must be one pilot and one unit stat. (+f/a, +flash/use)
+flash/finish - Finishes a Flashpoint round. (+f/f, +flash/end)
+flash/leave - Leaves a party and the Flashpoint system. (+f/l, +flash/quit)
+flash/status or +flash/status <person> - Shows current status for the Flashpoint you're in, or that of a person you want to see! (+f/su)
+flash/charge <#> - Spends ID Charges. (+f/ch, +flash/spend)
Attributes Temp
CARD TYPES
Rally - hearts and minds
Overawe - disrupt [social]
Coordinate - take command
Resolve - Morale
Close Quarters - Fighting in melee/tight spaces
Long Range - fighting at long ranges
Swarm - Lots of Things
Disrupt - ambushes and similar
Response - BEING ambushed
Breakthrough - Getting through hard defensive formations, Moving To A Point Under Duress
Boss - Opposite of swarm. Problem is a Single Unit.
Installation - Problem is something 2L or larger that wants you dead.
Endurance - Problem comes to you for a really long time.
Beam - Problem is, shall we say, PARTICULARLY beamy. Comes in levels 1-2.
Physical - Problem is, shal we say, PARTICULARLY physical...y. Comes in levels 1-2.
Force - Problem is, shall we say, PARTICULARLY forcey. Comes in levels 1-2.
Magic - Problem is, shall we say, PARTICULARLY magic-y. Comes in levels 1-2.