User:Zykov/SimpleOnFootGM

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Revision as of 17:50, 11 February 2022 by Zykov (talk | contribs) (Created page with "= Simple On Foot GM = == Summary == The simplified On-Foot GM style uses the character's combat stats and a simple 2d6 roll for == Rolling == <code> +roll 2d6+<mod> +roll 2d...")
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Simple On Foot GM

Summary

The simplified On-Foot GM style uses the character's combat stats and a simple 2d6 roll for

Rolling

+roll 2d6+<mod> +roll 2d6+4

Representation

It is recognized that the following may not be an accurate representation of a character based on their pilot stats, and is only used as a guideline for a quick translation. See below for how these stats get used and translated to modifiers.

Stat Name Effects
Targeting The Targeting stat represents a person's ability of Awareness and Hand-Eye Coordination. This is used for defending against melee attacks, or shooting at long distances.
Piloting The Piloting stat represents a person's ability to move Quickly and make Athletic maneuvers such as hitting people in close range or parkour.
Intuition The Intuition stat represents a person's ability to judge a situation and predict opponents. This is used for defending against ranged attacks, and using one's Insight for tactics and Knowledge.
Skill The Skill stat represents a person's ability to use their Strength and Skilled Hand Motions. This is used for using brute force, as well as picking locks, manipulating small objects, and generally using one's body to solve a problem.

Deriving Modifiers

At the start of a scene, each person selects their character's modifiers in each stat. +3, +2, +1, and +0. For a quick translation, use your highest stats on your +pstats in that order. If you feel a better translation is needed, or you have a stat that is the same, just pick whichever you want to represent most.

Setting a Target Number

In order to set the 'difficulty' of a task, this is a simple chart. Note that '2' is missing, as we expect people to be skilled at what they do, and a '2' always succeeds.

! Target Number ! Difficulty Descriptor ! Ex: Tar ! Ex: Pil ! Ex: Int ! Ex: Skl
3-5 Easy Shooting someone point-blank Punching a training dummy Answering a highschool level question Opening a jar of pickles
6-8 Middling Shooting someone semi-aware and moving Punching a random person in the streets Answering a college-level question Bodycheck someone in hockey
9-10 Difficult Shooting someone bobbing and weaving Punching a trained soldier Answering a professional-level question Forcing open a door
11-12 Really Difficult Shooting someone behind very solid cover Punching a Gundam Fighter Answering a doctorate-level question Wrestling an alligator