User:Zykov/SimpleOnFootGM
Simple On Foot GM
Summary
The simplified On-Foot GM style uses the character's combat stats and a simple 2d6 roll for
Rolling
+roll 2d6+<mod>
+roll 2d6+4
Representation
It is recognized that the following may not be an accurate representation of a character based on their pilot stats, and is only used as a guideline for a quick translation. See below for how these stats get used and translated to modifiers.
Stat Name | Effects |
---|---|
Targeting | The Targeting stat represents a person's ability of Awareness and Hand-Eye Coordination. This is used for defending against melee attacks, or shooting at long distances. |
Piloting | The Piloting stat represents a person's ability to move Quickly and make Athletic maneuvers such as hitting people in close range or parkour. |
Intuition | The Intuition stat represents a person's ability to judge a situation and predict opponents. This is used for defending against ranged attacks, and using one's Insight for tactics and Knowledge. |
Skill | The Skill stat represents a person's ability to use their Strength and Skilled Hand Motions. This is used for using brute force, as well as picking locks, manipulating small objects, and generally using one's body to solve a problem. |
Deriving Modifiers
At the start of a scene, each person selects their character's modifiers in each stat. +3, +2, +1, and +0.
For a quick translation, use your highest stats on your +pstats
in that order. If you feel a better translation is needed, or you have a stat that is the same, just pick whichever you want to represent most.
Setting a Target Number
In order to set the 'difficulty' of a task, this is a simple chart. Note that '2' is missing, as we expect people to be skilled at what they do, and a '2' always succeeds.
! Target Number | ! Difficulty Descriptor | ! Ex: Tar | ! Ex: Pil | ! Ex: Int | ! Ex: Skl |
3-5 | Easy | Shooting someone point-blank | Punching a training dummy | Answering a highschool level question | Opening a jar of pickles |
6-8 | Middling | Shooting someone semi-aware and moving | Punching a random person in the streets | Answering a college-level question | Bodycheck someone in hockey |
9-10 | Difficult | Shooting someone bobbing and weaving | Punching a trained soldier | Answering a professional-level question | Forcing open a door |
11-12 | Really Difficult | Shooting someone behind very solid cover | Punching a Gundam Fighter | Answering a doctorate-level question | Wrestling an alligator |