Difference between revisions of "Combat Example - Draft Version"

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(Provided and formatted sample fight)
 
m (Protected "BeamDraftSpace": Not for users, in development ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
(No difference)

Revision as of 06:28, 31 December 2021

+scene 5

Amuro Ray has set the scene to Colony Interior Battle

+--------------------------------< Test Arena >--------------------------------+

This Arena is used for testing.
The terrain is LowG

A field setup for a simple colony interior battle.
There is currently no combat taking place.

+---------------------------------< Players >----------------------------------+
Amuro Ray                                Char Aznable                                                                                              
+---------------------------------< Objects >----------------------------------+
+----------------------------------< Exits >-----------------------------------+
Exit to Inexplicable Vending Machine Corner
+------------------------------------------------------------------------------+

+deploy 93

KTS: Amuro Ray has deployed in RX-78-2 Gundam <Magnetic Coating>

+---------------------------------< Stats >----------------------------------+
| You are currently piloting RX-78-2 Gundam <Magnetic Coating>               |
|                                                                            |
| The RX-78-2 Gundam was part of the Federation's V Project during the One   |
| Year War, and was their first mobile suit to have any meaningful success   |
| against Zeon. It was also one of the first mobile suits to carry           |
| portable beam weaponry, forcing military planners on all sides to          |
| quickly reevaluate their approach to mobile weapon design and              |
| deployment. The Gundam's pilot, Amuro Ray, eventually became so skilled    |
| that his emerging Newtype abilities outpaced the Gundam's ability to       |
| respond to him. An experimental magnetic coating to its joints was         |
| applied, which improved the Gundam's response time and enabled it to       |
| survive to the very end of the war before being mutually destroyed by      |
| the MSN-02 Zeong. GAME RULES: This unit was destroyed in late UC 0079,     |
| and is only in the database to help with code testing and documentation.   |
| Players must not use this unit (and if you see it in your unit list then   |
| please contact staff so we can fix that, thank you!).                      |
| Controls: Autobalanced                                                     |
|----------------------------------------------------------------------------|
| Unit Stats                                                                 |
| Armor:            139  HP:               144  Mobility:         144        |
| Parts:              4  RX:               132  Sight:            139        |
| size:               M  tier:        Obsolete  weaponspace:      125        |
|----------------------------------------------------------------------------|
| Hitpoints: 14400(100%)                                                     |
| Energy: 39                                                                 |
| Morale: 100 (default)                                                      |
| SP: 50                                                                     |
| Not engaged.                                                               |
| Default Ground                                                             |
|----------------------------------------------------------------------------|
| Terrain:  air: -  ground: C  lowg: B  space: B  water: F                   |
|----------------------------------------------------------------------------|
| Defences:                                                                  |
| Can Parry with Standard Beam Saber                                         |
| Can Intercept with Head Vulcans                                            |
| Can Block with Standard Shield                                             |
|----------------------------------------------------------------------------|
| Abilities                                                                  |
| Weapon-Carrying Backpack (Extra Hardpoint)                                 |
+---------------------------------< Parts >----------------------------------+
| Custom-Tuned OS     Frame Reinforcement Range Enhancer                     |
| Magnetic Coating                                                           |
|----------------------------------------------------------------------------|
| Pilot:                                                                     |
| Stats:                                                                     |
| Intuition: 170                Piloting:  135                               |
| Skill:     145                Targeting: 145                               |
| Controls:                                                                  |
| Autobalanced: S               Crewed:       F                              |
| Cyber:        -               Cybernetic:   C                              |
| Kinesthetic:  F               Manual:       F                              |
| Mental:       C                                                            |
| Abilities: Gunfight L1, Predict L2, Apply Terrain, Outmaneuver, Blocking,  |
| Depth of Experience L1                                                     |
| Spirit Commands: Alert, Focus, Valor, Strike, Dash, Trick                  |
+---------------------------------< SRTMOO >---------------------------------+

KTS: Char Aznable has deployed in MS-14S Gelgoog Commander Type <Char Custom>

+pstats

+-----< Pilot Stats For Amuro Ray >------------------------------------------+
| Targeting: 145                                                             |
| Piloting:  135                                                             |
| Intuition: 170                                                             |
| Skill:     145                                                             |
|----------------------------------------------------------------------------|
|  Auto: S | Manual: F | Kinesthetic: F | Crewed: F | Cyber: - | Mental: C   |
|----------------------------------------------------------------------------|
| Morale Type:   Active                                                      |
|----------------------------------------------------------------------------|
| Gunfight L1:                                           -                   |
| Predict L2:                                         Newtype                |
| Apply Terrain:                                         -                   |
| Outmaneuver:                                     Newtype Flash             |
| Blocking:                                              -                   |
| Depth of Experience L1:                         The White Devil            |
|----------------------------------------------------------------------------|
|            Spirit Cmds:   Alert Focus Valor Strike Dash Trick              |
+---------------------------------< SRTMOO >---------------------------------+

KTS: Char Aznable targets Amuro Ray with Gelgoog Beam Rifle Maneuver Shot

+queue

Incoming attacks:
1: Char_Aznable attacking with Gelgoog Beam Rifle Maneuver Shot (Ranged, Beam, Initiation)
----

+defend 1 with Charge

KTS: Amuro Ray charges into the attack!
KTS: Amuro Ray successfully avoids Char Aznable's Gelgoog Beam Rifle Maneuver Shot

+attacks

1: Gundam Beam Rifle Aimed Shot 4000(Cost 22) (Ranged, Beam, Accurate)
2: Gundam Beam Rifle Shot 3700(Cost 17) (Ranged, Beam)
3: Gundam Beam Rifle Rapid Fire 4400(Cost 24) (Ranged, Beam)
4: Gundam Beam Saber Strike 3700(Cost 17) (Melee, Beam)
5: Gundam Beam Saber Thrust 4300(Cost 28) (Melee, Beam, Penetrating)
6: Gundam Beam Saber Combo 4700(Cost 27) (Melee, Beam)
7: Head Vulcans Burst 2900(Cost 11) (Ranged, Physical, Intercept)
8: Head Vulcans Dash-and-Fire 3600(Cost 19) (Melee, Physical, Initiation)
9: Hyper Bazooka Shot 4400(Cost 25) (Ranged, Physical, Missile, Penetrating)
10: Hyper Bazooka Pellet Spray 4200(Cost 22) (Ranged, Physical, MAP)
11: Hyper Bazooka Barrage 5600(Cost 31) (Ranged, Physical, Missile)
12: Hyper Bazooka Anti-Ship Volley 5000(Cost 26) (Ranged, Physical, Missile, Ship-Killer)
13: RX-78 Shield Bash 3200(Cost 15) (Melee, Physical, Initiation)
14: Pass 0(Cost 0) (Ranged, Passive)

+spirit Strike

KTS: Amuro Ray has activated the Strike Spirit Command.

+attack Char with 5

KTS: Amuro Ray targets Char Aznable with Gundam Beam Saber Thrust
KTS: Char Aznable fails to Parry Amuro Ray's Gundam Beam Saber Thrust, taking 4300 damage!
KTS: Amuro Ray has engaged Char Aznable
KTS: Char Aznable targets Amuro Ray with Goad

+queue

Incoming attacks:
1: Char_Aznable attacking with Goad (Ranged, Passive, Special)
----

+defend 1 with Accept

KTS: Char Aznable goads Amuro Ray, reducing his Intuition drastically.

+attack Char with 6

KTS: Amuro Ray targets Char Aznable with Gundam Beam Saber Combo
KTS: Char Aznable blocks Amuro Ray's Gundam Beam Saber Combo, taking 3525 damage!
KTS: Amuro Ray has engaged Char Aznable
KTS: Char Aznable has activated the Spirit Spirit Command.
KTS: Char Aznable has activated the Valor Spirit Command.
KTS: Char Aznable targets Amuro Ray with Char Kick

+queue

Incoming attacks:
1: Char_Aznable attacking with Char Kick (Melee, Physical, Finisher)
----

+defend 1 with Retreat

KTS: Amuro Ray fails to retreat.
KTS: Amuro Ray fails to react to Char Aznable's Char Kick, taking 4500 damage!
KTS: Char Aznable has engaged Amuro Ray

+pot

=--------------------------------[ Test Arena ]--------------------------------=
Name                    Idle Last   Health       %    Energy    Spirit   Morale
Amuro Ray               0s   None     9900   (68%)        26        65      125
Char Aznable            1m   None     6075   (43%)        46        40      128
=-----------------------[ Thu Dec 30 01:40:31 2021 ET ]------------------------=

+spirit Dash

KTS: Amuro Ray has activated the Dash Spirit Command and Has Disengaged

+spirit Trick

KTS: Amuro Ray has activated the Trick Spirit Command.

+pot

=--------------------------------[ Test Arena ]--------------------------------=
Name                    Idle Last   Health       %    Energy    Spirit   Morale
Amuro Ray               0s   None     9900   (68%)        34        35      125
Char Aznable            2m   None     6075   (43%)        46        40      128
=-----------------------[ Thu Dec 30 01:41:17 2021 ET ]------------------------=

+spirit Strike

KTS: Amuro Ray has activated the Strike Spirit Command.

+spirit Valor

KTS: Amuro Ray has activated the Valor Spirit Command.

+attack Char with 11

KTS: Amuro Ray targets Char Aznable with Hyper Bazooka Barrage
KTS: Char Aznable has activated the Alert Spirit Command.
KTS: Char Aznable successfully Evades Amuro Ray's Hyper Bazooka Barrage
KTS: Char Aznable has activated the Accel Spirit Command and Has Engaged with Amuro Ray
KTS: Char Aznable has activated the Valor Spirit Command.
KTS: Char Aznable targets Amuro Ray with Gelgoog Beam Naginata Combo

+pot

=--------------------------------[ Test Arena ]--------------------------------=
Name                    Idle Last   Health       %    Energy    Spirit   Morale
Amuro Ray               0s   None     9900   (68%)        29         5      130
Char Aznable            5s   None     6075   (43%)         5        10      134
=-----------------------[ Thu Dec 30 01:44:32 2021 ET ]------------------------=

+defend 1 with Parry

KTS: Amuro Ray fails to Parry Char Aznable's Gelgoog Beam Naginata Combo, taking 5980 damage!
KTS: Char Aznable Precision effect (Disruptor Jam L1)
KTS: Char Aznable Precision effect (Enervator Shock)
KTS: Char Aznable has engaged Amuro Ray

+pot

=--------------------------------[ Test Arena ]--------------------------------=
Name                    Idle Last   Health       %    Energy    Spirit   Morale
Amuro Ray               0s   None     3920   (27%)        24        15      109
Char Aznable            35s  None     6075   (43%)        31        10      137
=-----------------------[ Thu Dec 30 01:45:02 2021 ET ]------------------------=

+spirit Trick

KTS: Amuro Ray has activated the Trick Spirit Command.

+attack Char with 5

KTS: Amuro Ray targets Char Aznable with Gundam Beam Saber Thrust
KTS: Char Aznable fails to Parry Amuro Ray's Gundam Beam Saber Thrust, taking 4300 damage!
KTS: Amuro Ray has engaged Char Aznable
KTS: Char Aznable has activated the Spirit Spirit Command.
KTS: Char Aznable targets Amuro Ray with Gelgoog Beam Naginata Slash

+queue

Incoming attacks:
1: Char_Aznable attacking with Gelgoog Beam Naginata Slash (Melee, Beam)
----

+defend 1 with Block

KTS: Amuro Ray blocks Char Aznable's Gelgoog Beam Naginata Slash, taking 1800 damage!
KTS: Char Aznable has engaged Amuro Ray

+pot

=--------------------------------[ Test Arena ]--------------------------------=
Name                    Idle Last   Health       %    Energy    Spirit   Morale
Amuro Ray               0s   None     2120   (14%)        25        10      120
Char Aznable            33s  None     1775   (12%)        36         0      150
=-----------------------[ Thu Dec 30 01:49:14 2021 ET ]------------------------=

+attack Char with 4

KTS: Amuro Ray targets Char Aznable with Gundam Beam Saber Strike
KTS: Char Aznable fails to retreat.
KTS: Char Aznable fails to react to Amuro Ray's Gundam Beam Saber Strike, taking 4255 damage!
KTS: Amuro Ray Precision effect (Outmaneuver Control Bonus)]
KTS: Char Aznable's MS-14S Gelgoog Commander Type <Char Custom> has been disabled