Difference between revisions of "Flashpoint"

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'''+flash/charge <#>''' - Spends ID Charges. (+f/ch, +flash/spend)
 
'''+flash/charge <#>''' - Spends ID Charges. (+f/ch, +flash/spend)
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== Attributes Temp ==
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CARD TYPES
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Rally - hearts and minds
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Overawe - disrupt [social]
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Coordinate - take command
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Resolve - Morale
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Close Quarters - Fighting in melee/tight spaces
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Long Range - fighting at long ranges
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Swarm - Lots of Things
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Disrupt - ambushes and similar
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Response - BEING ambushed
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Breakthrough - Getting through hard defensive formations, Moving To A Point Under Duress
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Boss - Opposite of swarm. Problem is a Single Unit.
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Installation - Problem is something 2L or larger that wants you dead.
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Endurance - Problem comes to you for a really long time.
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Beam - Problem is, shall we say, PARTICULARLY beamy. Comes in levels 1-2.
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Physical - Problem is, shal we say, PARTICULARLY physical...y.  Comes in levels 1-2.
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Force - Problem is, shall we say, PARTICULARLY forcey.  Comes in levels 1-2.
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Magic - Problem is, shall we say, PARTICULARLY magic-y.  Comes in levels 1-2.

Revision as of 01:30, 1 February 2023

Command Glossary Entry

(Brackets show aliases for the commands)

+flash <#> - Like Deploy for Flashpoint. (+f, +fl)

+flashstats - Displays stats. (+fs, +fstat, +fstats)

+flash/create <#> - Creates a party for Flashpoint. (+f/c, +flash/party)

+flash/start - Starts Flashpoint. (+f/st, +flash/go)

+flash/join <player> - Where <player> is the name of the leader of the party you want to join. (+f/j)

+challenge or +challenge <player> - Where <player> is the name of the player whose current challenge you'd like to see! Defaults to your own if you're in a flashpoint. (+c)

+flash/draw - Draws a card. (+f/d, +f/c, +flash/card)

+flash/act <stat> <stat> - Selects an action based on the two stats. Must include the mandatory stat. Must be one pilot and one unit stat. (+f/a, +flash/use)

+flash/finish - Finishes a Flashpoint round. (+f/f, +flash/end)

+flash/leave - Leaves a party and the Flashpoint system. (+f/l, +flash/quit)

+flash/status or +flash/status <person> - Shows current status for the Flashpoint you're in, or that of a person you want to see! (+f/su)

+flash/charge <#> - Spends ID Charges. (+f/ch, +flash/spend)

Attributes Temp

CARD TYPES

Rally - hearts and minds

Overawe - disrupt [social]

Coordinate - take command

Resolve - Morale

Close Quarters - Fighting in melee/tight spaces

Long Range - fighting at long ranges

Swarm - Lots of Things

Disrupt - ambushes and similar

Response - BEING ambushed

Breakthrough - Getting through hard defensive formations, Moving To A Point Under Duress

Boss - Opposite of swarm. Problem is a Single Unit.

Installation - Problem is something 2L or larger that wants you dead.

Endurance - Problem comes to you for a really long time.


Beam - Problem is, shall we say, PARTICULARLY beamy. Comes in levels 1-2.

Physical - Problem is, shal we say, PARTICULARLY physical...y. Comes in levels 1-2.

Force - Problem is, shall we say, PARTICULARLY forcey. Comes in levels 1-2.

Magic - Problem is, shall we say, PARTICULARLY magic-y. Comes in levels 1-2.